[metaas-dev] No viable alternative error
Thomas Pfeiffer
kiroukou at gmail.com
Mon Feb 19 09:14:31 UTC 2007
Hi Dave,
Well I think I can reorganize this file for the moment to make it compliant
with METAAS.
I know that a rethink approach would take some time that you may not have
currently. But in the other hand I'm pretty sure that sooner we do this, the
best it is :)
THe project shall be ready for this week, so for now, except if there's some
other major problems, I'll do with this current release :) Don't worry about
my project, it's for an Open source Actionscript tool, so no commercial
problems behind it.
Best,
Thomas
2007/2/19, David Holroyd <dave at badgers-in-foil.co.uk>:
>
> On Mon, Feb 19, 2007 at 01:17:38AM +0100, kiroukou wrote:
> > Great thanks :)
> >
> > But another file seems to be hard to parse, see attached :) (it is an
> > implementation of Singleton pattern in AS3 in case you wonder why
> > this synthax ;) )
>
> Ahhh; precomputed trig-tables. I remember doing that in AMOS Basic on
> my old Amiga 1200. Happy days :)
>
> Anyhow, the underlying ActionScript grammar does support files
> structured like the one you provided, but as you've probably found,
> metaas provides no API to actually expose things like package-level
> elements that aren't class/interface definitions, or classes+imports
> outside of the file's package-block.
>
> Adding these things in will require a bit of a rethink of some of the
> high level metaas APIs (ASCompilationUnit will need lots of extensions),
> so this will take a bit longer to fix than the other problems you've
> discovered.
>
> Also, my road-map for the next release was to involve work on improved
> JavaDoc support, which I've already started implementing.
>
> So, can you live without support for this file for a bit, or should I
> re-prioritise? Give me an idea of how critical handling for files
> structured in this way is to your project.
>
>
> > Thanks for your help, and I hope my problems help you to make metaas
> > more robust :)
>
> You are making a huge difference to metaas! Thank you for your help and
> suggestions! :)
>
>
> ta,
> dave
>
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